You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. Currently has support for DIY Planet Items as well. 50K subscribers in the starsector community. Personally I prefer DIY Planets planetary accretor ship though, much less hassle that way, so. It's hilarious! 1 / 4. Profit. Re: [0. Reply More posts you may like. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). In the age of the Domain, the Core Worlds were the heart of the sector, which spanned the entire Persean Sector as a result of a mass-colonisation effort. Choose one of these 3 Bases, or all 3 to dump your stuff, and then just run either planet surves, exploration drones or just work from the bars to get the cash and look for a good colony place. CombatMain - java. I would replace TASC with DIY planets, or both but go into the config and disable terraforming for TASC. Hello, so I have the Community Edition of DIY Planets installed, but the bar mission to get the Genesis is not appearing. I think it's DIY Planets. As others have pointed out, play. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. There’s the mod that gives you a second colony page (hence 12 more tile slots), DIY planets, Terraforming and Station Construction (I could literally add 3 astrapoli to this world and and just dominate the market), and maybe 30+ ship, weapon and faction packs. It's recommended to field at least ~45% worth of salvage bonuses to increase the amount of Fuel and Supplies you salvage while exploring. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Yes this one. Industrial Evolution adds new structures and industries and new events when salvaging and surveying planets. 0. Three tundra planets, each with farmland and 150 or less hazard rating. DIY Planet terraforming and more: Adds the abilty to terraform planets and more. Re: [0. The tutorial source. It also includes endgame methods for transforming asteroid fields into planets and gas giants. coli to produce carbonic anhydrase, an enzyme isolated from extremophiles that live around hydrothermal vents. 1a RC3. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading,. Reply REDACTED_DATA123. Usually has. The DiY mod on the other side introduce powerful terraforming buildings that can outright remove negative planetary modifiers and in the process permanently change a planet. However, they were also buffed in that you don't actually have to colonize planets in the same system to benefit from them. In the settings for the starsector core (same kind of file path as above), in notepad++ it is line 459,460,461, or about 38%~~ of the way down the text box. 2D RPG/Trade/Fleet Combat Game. 95a] DIY Planets - Terraforming and more! « Reply #357 on: May 19, 2023, 10:50:07 PM » Any change that will make the planet logically uninhabitable will remove the "inhabitable" condition. Note your colony has to be 10ly of the main hypershunt for it to work and also adds a a demand for transplutonics. java. You can open it with any text editor and. 9. Personal Contacts. They are compatible with each other as long as you disable terraforming of the (terrsforming and station construction mod). • 8 days ago. . The product of multiple mentions. Elevate your Starsector gameplay with the [0. 1a RC3. 1a-RC4) So basically, I won't be able to get the. You can drop 3 stations on a major planet. Starsector > Mods > [0. The worst part of coming back to the game is updating the 40+ mods. captains and officers), and 3,020 names for stellar objects (i. Go to the local bar at each planet, and talk to the "scarred spacer". I just got it up and running in debug mode this evening on 0. Narrowing those choice means more exploration, low chance of optimum combination of planets in system and lower accessibility. Ose System. Step 1: Survey planet Step 2: Try to see if it has any quirks or if have any items for colonies that require certain parameters, like soil nanites for farms, etc Step 3. v1. - Extras: - cryosleeper, coronal hypershunt, two. For over 200 cycles, the survivors of the Collapse have been struggling over the remains. The only thing Starsector would benefit from releasing on steam would be even bigger mods. After awhile, like a month or 2, there'll be an asteroid near by. Re: [0. 2D RPG/Trade/Fleet Combat Game. 1a-RC3) and I can't find the proper game version to download. The worldgen does seem rather keen on bunching similar planet types together. Go to starsector r/starsector. I have yet to see the quest appear again, even though it states on the forums it is repeatable. 1. Starsector Modding forums (Modding Tools. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Market conditions are properties of a market representing local environmental or social conditions. I'd say read both descriptions and figure out whichever you prefer if you just want to use one. MtnMaiden • 22 days ago. r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options. 95a is here. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Plurpo • 1 yr. 2D RPG/Trade/Fleet Combat Game. 2D RPG/Trade/Fleet Combat Game. There should be two pairs of files, with one set of . e. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. The author says the terraforming function in TASC should be turning off if also want to use DIY planet. 46K subscribers in the starsector community. Since a lot of it is story content – think the “Red Planet” mission, but on a bigger scale with things tying together and building up – it’s not. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. The mod works more or less but due to the changes to the TooltipMakerAPI when you mouseover the terraforming structures it crashes. Adds 69 system backgrounds, 40 planet types and 14 uncommon or unique planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. Download. MendezReddit • 5 mo. Mods must be compatible with the current version of Starsector to make it on this list,. Allows a planet to have a normal day/night cycle. 14 dassault mikoyan 1. If you have enough machinery, crew and in case of decivilzed planets - marines, you can use it. If there's something good, that's where you'll find it. Diy planets, it's not needed but it's interesting to use in the late game. There usually is a system that has enough decent materials and conditions, the rest can be removed with the modded items. With our comprehensive installation and usage guide, you’ll be able to install and use [0. java located in \data\scripts. 64 Apex Design Collective 1. Re: [0. 516. Premium Powerups. I am using the newest version of Console Commands, running 0. That sounds like a hella good idea for a mod. These three are already functional, and I plan on adding many more. In general I recommend against installing mods on your first playthrough, the game is complex enough as it is. 95a as well as a fresh one that was just created in 0. That’s a hypershunt, when under your control and fixed it allows a colony to have a extra industry slot if you install the hypershunt tab on said colony. Thanks in advance. 0. It also lists what would happen if you added or removed another ship like selected one. Industrial Evolution : MORE BUILDINGS! Grand Sector : MORE PLANETS! Combat Analytics and detailed combat results : MORE INFO! SpeedUP : MORE SPEED! (this is one I find is a particularly indispensable mod as it lets you speed up time in the middle of combat which makes chasing down the last dregs of. good way to turn terrible planets good if you had the patience Disassemble reassemble ED shipyard so many good ships lost Interstellar imperuim. I'm surprised how clean and bug free this mod is for all that it can do, pretty amazing. Premium Powerups Explore Gaming. The DIY Planet Search is a project of the Center for Astrophysics | Harvard & Smithsonian that allows members of the general public to get involved in the exoplanet hunt. YES there is a way to take out the irradiated « debuff » with and irridicator core , one of the MANY special objects added in that mod. Veterans of Indutrial Evolution, what is this and what does it do? If you activate it through the main planet options, it teleports the planet to a different star. 14, for Starsector 0. This doesn't happen when the structures are still building so this would be the only time you could install the. Yes the mod does allow the player to construct coronal hypershunt. 14 Dassault-Mikoyan Engineering 1. This process is just incredible expensive, requires rare artefacts you have to find first, and takes a long time. 51K subscribers in the starsector community. Other than that, it just enhances base starsector gameplay. e. 1a] DIY Planets - Terraforming and more! Recently used Cometary Capture Infrastructure on a desertic world (unknown skies). Reply Blacksilver1919. This happens both in a game that was created in 0. go inside any solar system and bring up console with ctrl+backspace (need console commands mod for this) and paste and enter this : Code. If you have a gas giant with some orbiting planets, it's a great place to build several waystations so you can stock up on fuck-tons of supplies & fuel to keep a larger fleet in action with a few quick stops. 9. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign layer artillery. 2MB. true. It used to be called Starfarer. 0. Earth has two such belts, and sometimes others may be temporarily created. 9. DIY planets and terraforming and station are incompatible unless you go into files and turn of terraforming in terraforming and stations. 95a] DIY Planets - Terraforming and more! « Reply #357 on: May 19, 2023, 10:50:07 PM » Any change that will make the planet logically uninhabitable will remove the "inhabitable" condition. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I. Usually has really good resources. So the two terraforming mod won't interfere with each other even both terraforming functions are active? Good to know, thanks. Build solar arrays on cold planets or shades on hotter planets and install the core on that, it'll allow the process to finish. : high flux, low hull, engines disabled etc. The best system is one with lot's of resources, lots of planets, lots of systems near it to spread and keep the colonisation spread!My other two planets in the system have military bases on them and they are at 10 stability, military bases means they spawn more and larger fleets. 185467 [Thread-3] ERROR com. The mod is called DIY planets, and it has a lot more content than that. Every mod will need a Mod_Info. r/starsector. Would recommend the mod anyway for the stuff it. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options Detailed combat results: maybe not the most useful in terms of gameplay, but it's cool to see how ships perform I'm combat in a spreadsheet like format. If that doesn't work, go to your saves folder. So I destabilized a jump point as part of the story quest (the one in the Galatia academy story where I test out a gate only to have it explode). 2. I know, it sounds dumb, and it is dumb. 4) Note: you do not need an account to download from dropbox. 1. First of all, HOLY MOLY BATMAN, this mod alone fill me with so much happiness because two factors. Adds 69 system backgrounds, 40 planet types and 14 uncommon or unique planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. v1. 41 Unofficial New Game Plus 1. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. 95a suppression mechanic and prefer the old-style system are encouraged to check out the DIY Planets mod. Installed in population. The forum page for that mod has a description of the various terra forming buildings you can build and. There are no libraries or dependencies for this mod, but if the mod version and Starsector version are not compatible that could cause a crash on startup. 13. Evolution by SirHartley [ 0. 3Through the art of heavy modding for a size 7 colony supported by commerce and a supercomputer in another colony I've managed to clear the big 1 million/month mark. The word flesh-ship makes me uncomfortable though. 95a] DIY Planets - Terraforming and more! « Reply #335 on: November 23, 2022, 10:28:22 PM » If anyone is experiencing a null pointer exception crash when scrolling through their colonies in the command screen, use the console to remove the "hydrated" condition from the offending planet and shut down any water related. This mod adds allows you to build more buildings on a colony. Advertisement Coins. So a planet with low hazard and 2 rich/very rich ore deposits is going to bring you a lot of money. He can be met once the Player is Level 5. Lure the patrols away. 96a]. I've bolded one of the planets below. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI. 0. 491. Any tips on where to get these items?. juice-stain. 0 Comments. You can't lower upkeep nearly as easily. 9. DIY Planets Dynamic Tariffs Fast Engine Rendering Grand Colonies GraphicsLib. ago. The planets need terraforming to "perfect" them, but otherwise have the best resources you can get. DIY terraforming core question . 95a suppression mechanic and prefer the old-style system are encouraged to check out the DIY Planets mod. 64%. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. Look for these and almost 100% of the time the planet they are on will be a good candidate for a colony. A Van Allen radiation belt is a zone of energetic charged particles, most of which originate from the solar wind, that are captured by and held around a planet by that planet's magnetosphere. 9. 95a] DIY Planets - Terraforming and more! « Reply #273 on: January 15, 2022, 05:54:00 AM ». captains and officers), and 3,020 names for stellar objects (i. Pick a commission with the faction that lays claim on those planets. 2 Diable Avionics 2. I wanted to try a terraforming mod, and it is going quite good. Adds new star textures, more than 30 new planet types, and almost as many backgrounds, significantly increasing the variety of systems you will explore Also includes a handful of rare planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. captains and officers), and 3,020 names for stellar objects (i. I havnt played in about two years. Effect diminishes very quickly but only for the ships of that size so adding couple shepards might be more efficient. I’m sure all those damaged Ordos. bkp files. Go to starsector r. Open the save in notepad++, search for the planet name. Adding good administrators, Nanoforges , AI cores and Synchrotron cores will also help out a lot but once again doesn't influence which planets you want. The_Angry_Jerk • 7 mo. 9. It also includes endgame methods for transforming asteroid fields into planets and gas giants. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture,. In 98% positive terraforming and stations says this on the home page because I recently downloaded both of them as well. Since the 1990s, astronomers have identified and characterized thousands of planets orbiting other stars. System: - Calvera - yellow star at the center of the system and its namesake. de_kriskard • 8 mo. Zubu_Ano • 7 mo. These custom star systems are configured via a JSON file in this mod's config folder, offering a simpler, code-free way of creating your ideal star system. 4k hyperdrive 2. Gul_Akaron • Benevolent Overlord • 2 yr. The world type for frozen planets is "frozen", not "ice". under602known. It'll take a while for it to become profitable, but with a. [deleted] • 2 yr. Ose System below is stacked, 2 Terran worlds, also a Tundra with +2 farming, other planets with plenty of metals. 1. Here I will explain the rest that I have struggled with when creating my own star system: * First thing you see in the plugin file is this. You also get 3 special. Massive Solar Collectors are from Shadowyards, and colonising abandoned stations is from boggled's terraforming mod. 95a] Rebalanced Doom 1. I am level 20 and I haven't seen the supposed Genesis Bar mission for 3 cycles. Choose your faction (or establish your own) and dominate the Sector!. Advertisement Coins. To install the mod, simply download the . The Starsector Wiki - a repository of useful information on vanilla content as well as home to many modding tutorials. It also includes endgame methods for. 95a] DIY Planets - Terraforming and more! Klokinator Ensign Posts: 39 Re: [0. Check your production and you should have a mothership-looking ship worth 2m that lets you create a hypershunt around any star you choose. Industrial evolution: adds more buildings and such to colonies . CitizenID2475462 • 2 yr. ago. DIY Planets Reply Dramandus •. 50K subscribers in the starsector community. But I found a bug, every time I terraform a planet/ the requirements for a better planet are fulfilled and it switched to that planet type the resource-gathering buildings produce their current colony size added to the colony size of the previous planet. It is intended to make otherwise marginal…Elevate your Starsector gameplay with the [0. Its cheap and costs you almost nothing to do. 51K subscribers in the starsector community. 0 Post published: December 15, 2022Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. After awhile, like a month or 2, there'll be an asteroid near by. DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. DamascusSeraph_ • 1 yr. And one faction that can [REDACTED]. Works best on cold planets. first time I've seen someone bring it up. Either DIY Planets or Terraforming and Station Construction, those are the terraforming mods I use. Advertisement Coins. Unless you got terraforming mods, you're best bet is to place it on a No Atomsphere planet, in system. e. . 95a] DIY Planets – Terraforming and more! Mod, the choice for serious players seeking advanced features and customization options. Ah that makes sense then!136. Turning a planet to arid or jungle with TASC does a volatiles purge. 0. Look up the starsector mod index for a list of quality mods. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. DIY is officially dead and hasn't received any updates in a while. The Top 50 Starsector Mods you should be playing by IroncladLion. captains and officers), and 3,020 names for stellar objects (i. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. NullPointerException. They can influence the output and upkeep cost of industries in various ways. It also includes endgame methods for. The problem with DIY planet's hypershunt construction. haven't heard of any major bugs with these, but do keep a backup of your save just in case something goes awry. Great Seed, best I've seen so far. . r/starsector • This is the gun I'm working on for my mod domain reformed. As a result of this each time the game determines the salvage of this loot pool you have a reduced chance to get a blueprint or colony item because of the significant amount of terraforming items. 8. Some gas giants have atomsphere and doesn't list it on the top right. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. TASC will not lett you terraform a extreme heat or extreme cold planet into a terran world. You said that both mods were compatible if I turned off the terraforming options of your mod. (This condition also removes the demand of Organics for Population & Infrastructure) -25%. A bit light on volatiles and organics. This tutorial explains the very basics of adding and modifying planets in Starsector. - > Negotiate cease-fires with hostile captains or bribe your way out of combat situations. Also Unknown Skies, which adds rare planet modifiers that can spice up otherwise boring planets - I think that will probably require a new save, though. Man I wish Starsector had a mod manager. luckily the size of your colony won't go down, so after the colony goes up a level you can turn hazard pay off and enjoy some. It shouldn't crash, but to remove menu entry from planetary management screen you can change settings of TASC to disable it's terraforming features in favour of DIYP. (Volatiles can only be improved on gas giants) Is there. Them you have to move them around in response to the enemy's movies. Patreon page. So it has always been, so it shall be so long as humans are human. DIY Planets - Terraforming items are available for purchase at the Tech Market; Nexerelin - Uses Prisim Starport as main location (if available), otherwise, should. Valheim Genshin. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. ago. 0zzz Fleet Action History Fuel Siphoning 1. [0. Go to starsector r/starsector. Total DLs. ago. Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction. Massive Solar Collectors are from Shadowyards, and colonising abandoned stations is from boggled's terraforming mod. It's also. 95a. Genesis Planetary Accretion Device, it's a ship and part of DIY planets mod. Derkadur97 • Welcome to DOOM Incorporated • 2 yr. Download, changelog, compatibility, and. bkp" from the other two. Secrets of the Frontier adds one modded ship, but you don't pilot it yourself and it's not an OP capital ship, so it's balanced. Loving the mod though, cheers. Costs supplies to recover) after day in-game passes you can see option to see loot. 2D RPG/Trade/Fleet Combat Game. 95a and 0. Never forget Hanan Pacha. DIY terraforming is more hands on and uses lore accurate explanations to how some random independant captain can manually seed a god system in 20 years - domain bullshit, as usual. Modified industry requirements, DIY planets, TaSC, and Beyond the Sector all came together to help me max out industrial might, while faction mods increased the market cap. Allows you to easy hit one button to grab any loot instead of cntrl-clicking it all. 9a. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Also Unknown Skies, which adds rare planet modifiers that can spice up otherwise boring planets - I think that will probably require a new save, though. The greatest thing about cryo planet is that since it is not habitable you can put nanoforge on it without incuring the penalty. Instead you get tonnes of one-use terraforming items. 0. Content Unlocking Missions, DME, DIY Planets, High Tech Expansion, Seeker, Varya's Sector + Ship Pack, and Luddic Enhancement. It used to be called Starfarer. r/starsector • Found a terran world neat, doesn't have a stable point, decivilized, and has zero stability. Cryoengine for large fleets so they need High Command. Players who don’t like the new 0. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. Its the DIY planets mod, it allows for terraforming planets to make them better or worse(No atmosphere for Cata). 2D RPG/Trade/Fleet Combat Game Members. This tutorial explains the very basics of adding and modifying planets in Starsector. Then you would use, say, 10 for in faction consumption and then. Also look into expanding the Ram usage of Starsector or making it run on Java 8, there's some YouTube tutorials and on this subreddit + Starsector forum. You can also add a synchotroncore to your inv with additem synchotron. 1 extratential lanestate 0. 221. . 2 Supply Forging 1. I had thoughts of making one myself, Zerg/Lovecraft/Starship trooper type theme. 9. DIY Planets v-1. v1. The Core Worlds are the center of Human civilization, and the primary site of conflict within the Persean Sector. Premium Explore Gaming. 42 Nexerelin 0. Now, Ismara is launching water to Ithaca, so it can become a Terran world :>. 1 forge production 1. The problem here however is that being the only planet in the system. java". Good resourced planets are good for start and can use it as a free garage and depot for all your junk, when you become the warlord and have credits you can expand aggressively with multiple terran-esq worlds but don’t let your first colony get too big or you’re gonna deal with the path. Or stellar reflector arrays. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!It automatically catalogues derelict ships, orbital stations and other objects, you have to put a manual note if you want to keep track of good systems for a colony. 4) Note: you do not need an account to download from dropbox. f interstellar imperium 2. Terraforming and Staion Consteuction is the better terraforming mod between it and DIY Planets, A New Level really helps the endgame along, Flux Reticle and Leading Pip should be vanilla with how good they are, WhichMod really. Sure if the two terran worlds are good (or you already colonized them), go for it. A habitable world with farms and organics, or a barren world with no atmosphere, ores, and rare ores, would both qualify. e. But a planet does not need to have the habitable tag to be good. aCobOfCornWithStyle • 8 mo. And the planet name is bob. With our comprehensive installation and usage guide, you’ll be. Starsector Basic Planet Modding Tutorial. ha. It really went from let's find the best habitable planet to let's find the best no-atmosphere planet that also has a habitable with organics and a jovian with volatiles. 2. I feel like adding faction mod content kinda goes against the core themes of Starsector, that being a slowly decaying sector unable to pull. 1Took around 18 turns to get invasion done, so I needed that ton of supplies. 95a] Fleet Action History v1. 5 Which file and lines should I be editing, wheter it's from one of mod settings or Config file inside Starsector-core/Data of base game?Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features.